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   <title>flux rss pour le blog Cotsz</title>
  <link>http://Cotsz.dev-fr.org</link>
  <description>flux rss pour le blog Cotsz</description>
  <language>fr-fr</language>
  <generator>LT rss generator</generator>
                   <item>
                <title>[NDS] RobodromDS - 1st Playable on air!</title>
                <link>http://Cotsz.dev-fr.org/p4039/2008-08-15-nds-robodromds-1st-playable-on-air.html </link>
                <description>v0.03a for A.I.&lt;br /&gt;
&lt;br /&gt;
I&apos;m proud to present to you this new version of RobodromDS : the 1st playable.&lt;br /&gt;
&lt;br /&gt;
So, the game is playable but not with all features (no timer, no score, no put-tiles limit...)&lt;br /&gt;
&lt;br /&gt;
If you finish a level you&amp;nbsp; can play the next.&lt;br /&gt;
But watchout dont loose or you must restart (Dont be afraid, loose is hardon this version).&lt;br /&gt;
&lt;br /&gt;
Go on !! six level wait for you so download it : &lt;a href=&quot;http://fiches.dev-fr.org/projfile/file/112/RobodromDS.rar&quot;&gt;&amp;gt; RobodromDS v0.03a &amp;lt;&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
And thanks for feedback on &lt;font face=&quot;Arial&quot;&gt;&lt;a href=&quot;http://cotsz.dev-fr.org/&quot;&gt;http://cotsz.dev-fr.org/&lt;/a&gt;&lt;/font&gt;.&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;/pics/1218815203-RobodromDS3a.gif&quot; /&gt;</description>
                <pubDate>Sun, 17 Aug 2008 09:16:45 +0200</pubDate>
		<category>RobodromDS[en]</category>                               </item>
                                <item>
                <title>[NDS] RobodromDS - v0.02s is OUT !!!</title>
                <link>http://Cotsz.dev-fr.org/p4035/2008-08-11-nds-robodromds-v0-02s-is-out.html </link>
                <description>2s stand for Sprites and Scrolling.&lt;br /&gt;
&lt;br /&gt;
&lt;font size=&quot;-0&quot;&gt;//----------------------------------------------------------- v0.02s 11/08/2008&lt;br /&gt;
-Not playable at all.&lt;br /&gt;
-No soundtrack started (touch the [F] board key to do this, and for &amp;quot;NEXT&amp;quot;).&lt;br /&gt;
-Software scrolling incorporated (using DMA &lt;/font&gt;&lt;font size=&quot;-0&quot;&gt;only)&lt;/font&gt;&lt;font size=&quot;-0&quot;&gt;.&lt;br /&gt;
-Hardware sprites for cursor, robots and turrets incorporated&lt;br /&gt;
(thanks to PALib).&lt;br /&gt;
-Somes keys adding :&lt;br /&gt;
&amp;nbsp;*You can now put and clear tiles with keys : A, B.&lt;br /&gt;
&amp;nbsp;*Change direction or color with keys : L, R.&lt;br /&gt;
&amp;nbsp;*Scroll with the cross.&lt;br /&gt;
-New DS version features :&lt;br /&gt;
&amp;nbsp;*Intelligent cursor.&lt;br /&gt;
&amp;nbsp;*Focus zone (for touchscreen scrolling in near futur).&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;/pics/1218426793-RobodromDS2s.gif&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/font&gt;</description>
                <pubDate>Tue, 12 Aug 2008 07:28:09 +0200</pubDate>
		<category>RobodromDS[en]</category>                               </item>
                                <item>
                <title>[NDS] RobodromDS - The project.</title>
                <link>http://Cotsz.dev-fr.org/p4030/2008-08-05-nds-robodromds-the-project.html </link>
                <description>&lt;div dir=&quot;ltr&quot; id=&quot;result_box&quot;&gt;RobodromDS is a complete conversion of a game started  on Amiga in 68000 code, the 3rd december 1992. &lt;br /&gt;
&lt;br /&gt;
The engin goal of Robodrom is to  create a relatively complex game on eazy bases. &lt;br /&gt;
&lt;br /&gt;
The playground is  composed of walls, doors and tiles ... Small autonomous robots, shaped tanks can  roll over these tiles. The player&apos;s goal is to guide robots through multiple  levels to join their arrival tile, symbolized by a closed hand with inch-up.  For this, player can put directional tiles, producing a trail for each robot.  &lt;br /&gt;
&lt;br /&gt;
In addition to the 4-way, the player has 5 colours to select for wich robot is the designed tile. There are four colors to  control each robot-tank, and a thith  color for all. The current version is currently  not playable. But the thing is not seen on the animated gif, or rather that is  not hear, are the different music that my friends, of that time, had composed  for this game &lt;br /&gt;
&lt;br /&gt;
So if you want hear pretty soundtracks, download the  current version and have fun to find how to change music ...&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;span style=&quot;font-size: 9pt; font-family: Arial;&quot;&gt;&lt;img src=&quot;/pics/1217787408-RobodromDS.gif&quot; alt=&quot;&quot; /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description>
                <pubDate>Tue, 12 Aug 2008 17:09:38 +0200</pubDate>
		<category>RobodromDS[en]</category>                               </item>
                                <item>
                <title>[NDS] RobodromDS - Le projet.</title>
                <link>http://Cotsz.dev-fr.org/p4028/2008-08-03-nds-robodromds-le-projet.html </link>
                <description>&lt;p&gt;&lt;span style=&quot;font-size: 9pt; font-family: Arial;&quot;&gt;RobodromDS est une conversion compl&amp;egrave;te d&apos;un jeu commenc&amp;eacute;&amp;nbsp;sur Amiga en assembleur 68000,&amp;nbsp;le 03/12/92.&lt;o:p&gt;&lt;/o:p&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0pt;&quot;&gt;&lt;span style=&quot;font-size: 9pt; font-family: Arial;&quot;&gt;Le principe de Robodrom est de cr&amp;eacute;er un jeu relativement complexe sur des bases simples.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0pt;&quot;&gt;&lt;span style=&quot;font-size: 9pt; font-family: Arial;&quot;&gt;Le terrain de jeu est compos&amp;eacute; de murs, de portes&amp;nbsp;et de dalles... De petits robots autonomes, en forme de chars, peuvent rouler sur ces dalles. Le r&amp;ocirc;le du joueur est de guider les robots au travers de multiples niveaux&amp;nbsp;afin qu&apos;ils rejoignent leur dalle d&apos;arriv&amp;eacute;e, symbolis&amp;eacute;e par une main ferm&amp;eacute;e au pouce lev&amp;eacute;. Pour ce, il peut placer des dalles directionnelles, fabriquant ainsi un parcours pour chaque robot.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0pt;&quot;&gt;&lt;span style=&quot;font-size: 9pt; font-family: Arial;&quot;&gt;En plus des 4&amp;nbsp;directions, le joueur dispose de 5 couleurs permettant de s&amp;eacute;lectionner &amp;agrave; quel robot est destin&amp;eacute;e&amp;nbsp;la dalle. Il y&amp;nbsp;a 4 couleurs de robot-chars possibles, et une 5&amp;egrave;me couleur&amp;nbsp;qui contr&amp;ocirc;le tous les chars.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0pt;&quot;&gt;&lt;span style=&quot;font-size: 9pt; font-family: Arial;&quot;&gt;La version actuelle n&apos;est pour le moment pas jouable. Mais chose que l&apos;on ne voit pas sur la gif anim&amp;eacute;e, ou plut&amp;ocirc;t que l&apos;on entend pas ce sont les diff&amp;eacute;rentes musiques&amp;nbsp;que mes amis de l&apos;&amp;eacute;poque avaient compos&amp;eacute;es pour ce jeu.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: 9pt; font-family: Arial;&quot;&gt;Donc si &amp;ccedil;a vous dit d&apos;entendre&amp;nbsp;de jolies soundtracks, t&amp;eacute;l&amp;eacute;chargez la version actuelle et amusez-vous &amp;agrave; trouver comment changer de musique...&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: 9pt; font-family: Arial;&quot;&gt;&lt;img src=&quot;/pics/1217787408-RobodromDS.gif&quot; alt=&quot;&quot; /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
                <pubDate>Tue, 05 Aug 2008 20:37:22 +0200</pubDate>
		<category>RobodromDS[fr]</category>                               </item>
                                <item>
                <title>Wlan, C, nous vert.</title>
                <link>http://Cotsz.dev-fr.org/p4026/2008-08-02-wlan-c-nous-vert.html </link>
                <description>&lt;p&gt;Bon et bien le wlan vous en avez surement un pour le gentil wifi de votre DS.&lt;/p&gt;
&lt;p&gt;Le &amp;quot;C&amp;quot;,&amp;nbsp; y&apos;en &amp;agrave; plein Dev-Fr.&lt;/p&gt;
&lt;p&gt;Donc chose promise, chose due : &lt;strong&gt;&lt;font color=&quot;#00ff00&quot;&gt;NOUS.&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sinon, 2 petits&amp;nbsp;projets en cour sur DS :&lt;/p&gt;
&lt;p&gt;RobodromDS adaptation d&apos;un jeux amiga &amp;agrave; moi,&amp;nbsp;de 1993. Srceens pour bient&amp;ocirc;t...&lt;/p&gt;
&lt;p&gt;Ainsi que le plug-in de d&apos;horloge &amp;agrave; aiguille pour le moonshell : &lt;font face=&quot;Arial&quot;&gt;&lt;a href=&quot;http://www.dev-fr.org/index.php/topic,3592.30.html&quot;&gt;ICI&lt;/a&gt;&amp;nbsp;et &lt;a href=&quot;http://www.supercard-france.info/forum//viewtopic.php&apos;t=3591&quot;&gt;LA&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
                <pubDate>Tue, 12 Aug 2008 07:45:04 +0200</pubDate>
		<category>Ouverture</category>                               </item>
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